Building a Granular Synth in Swift, Part 5: Sharing Sounds
Now is a good time to do some testing and see if any bugs creep up. One issue is doing a modulo by grain length rather than source buffer length when updating grain position: fix position bug · thestrangeagency/GrainSwift@46157c9 · GitHub. Also in our WaveView
it’s probably preferable not to wander off the end of the audio buffer: modulo for end of array · thestrangeagency/GrainSwift@7d0edc3 · GitHub.
We are still a bit of a walled garden, so let’s open the app up to accepting audio files from other apps. A quick way to do this is to register as an app that opens audio files. We can do that by editing the info.plist
and adding a CFBundleDocumentTypes
key: open audio files from other apps · thestrangeagency/GrainSwift@3e192b8 · GitHub. I confess this was a copy-paste from an earlier app, and we’ll want to revisit the icons in CFBundleTypeIconFiles
at a later point. Also, the plist need not be edited directly, as Xcode has some UI for adding document types.
Edit: Quickly got some nice icons wrapped up in an assets folder from https://appicon.co. The CFBundleTypeIconFiles
didn’t seem to do much, so it was deleted: sort out the icon situation · thestrangeagency/GrainSwift@3bcab17 · GitHub.
This will let us use, for example, the Voice Memos app to record audio and use it in our own. The UX for this is a little fiddly so let’s have a look.
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Tapping the three dot action icon brings up an action sheet with a Share button. That brings up potentially a ton of sharing options, depending on what apps you have installed, and we’ll want to swipe right through all the available apps to More.
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Thereupon, we can scroll down, find our app, and use the plus icon to make it a favorite for future shares.
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Once it’s made a favorite as below, it will show up in the list of apps to share audio with.
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Of course we still need to somehow receive the share in our app. The OS will send us a URL from which to grab the shared audio. SwiftUI now makes handling this handoff most pleasant with an .opOpenURL
handler that comes in quite handy.
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(audio)
.onOpenURL { url in
// do your thing
}
}
}
We’ll have to do some refactoring in our AudioSource
to deal with loading URLs, and while we’re in there, let’s save a copy of any opened file locally, so we can default to opening it next time the app runs. This took a few commits, but here is the result: GrainSwift/AudioSource.swift at de7019ff3aed633a5d45da49f26aa648dc2a790b · thestrangeagency/GrainSwift · GitHub.
As we’ve added a significant new feature, let’s go ahead and tag this build: GrainSwift/GrainSwift at v_0.0.1_4 · thestrangeagency/GrainSwift · GitHub.